Fruit Drop game Released

July 29, 2008 at 8:55 pm | In Games development | No Comments
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I’ve finally released my new game - Fruit Drop

It’s based on a colour matching game on Windows Mobile, but I’ve updated it for the PC with sound effects, music and enhanced graphics.

I’ve included the source code as well if you want to check that out.

Download it from:
http://www.savefile.com/files/1696274

Just unzip the file anywhere you want and play.

Two new youtube videos

July 23, 2008 at 12:26 am | In Uncategorized | 1 Comment

I’ve uploaded two new youtube tutorials on Blitz basic. They cover how to replace your mouse cursor with a custom one, and how to do simple animation of images/sprites.

My channel is: http://www.youtube.com/amcadam26

Small update on things…

June 4, 2008 at 7:07 am | In Games development | 2 Comments
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I’ve been getting some more work done on Fruit Drop, I posted a video blog on this on Youtube, you can see it here: http://www.youtube.com/amcadam26 it’s the entry called Lone Game developer video blog, or something along those lines.

I’m really looking forward to finishing Fruit drop off now, because I’ve started the design docs for my next game. It’s an overhead view, futuristic actions RPG, it’s working title is “Alpha base 23″. It’s look will be similar to Alien Breed for anyone that remembers that game. But will have many more features. It’s not a copy of alien breed I only mention that as the graphical style will be similar. It will be much more RPG based, you’ll have missions to accomplish, an inventory system, NPC’s, maybe levelling, although that’s not in the design doc yet.

The level editor will be written in Blitz3D aswell as the scripting programs and object editors. It’s my goal for the game to basically be an engine to run the levels data files. So technically you could write a whole new game based on the same engine using different levels and graphics and everything. This is actually how games like Doom worked, they have everything pertaining to the story and levels in a big WAD file then the game is simply the engine that runs what ever it finds in the file. that’s how my game will be.

I’ll be looking for help later on to speed things up abit, initially I may need someone to help with graphics, drawing tiesets and sprites, then later on we’ll get to level design, writing dialogue for NPC’s and general scripting of cutscenes. It sounds like a very complicated game, but I’m sure if I break it down into simple to manage pieces, that I’ll manage it okay. I’ve got a number of games under my belt now, so I’m ready for the challenge. I will of course still be writing smaller games at the same time, maybe even some relatged to this main project.

Let me know if you’ve be interested in becoming part of the team…

Quick update on everything

May 29, 2008 at 6:39 am | In Uncategorized | No Comments
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Hi all,

just a quick update on everything I normally blog about:

The You Tube Blitz Basic videos are proving popular, I’m getting some good comments and have just hit the 21 subscribers mark. I’ve seen other you tube posters make little games to celebrate hitting certain numbers of subscribers, I’ll be doing this for getting to 25 I think, just need to decide what the game should be.

I’ve not been doing much at all on Fruit drop lately, it’s nearly finished though, it’s just the small details that need fixing now, such as changing from text to bitmapped fonts, which is faster. I also need to implement the high score tables and tidy up the graphics. Don’t know when I’ll have this one finished.

Other games, well I’m wanted to get started on my Action RPG title, I’m still not 100% sure what language to write this one in, I’d like to do it all in Blitz3D, but I want to be able to use it on my CV as an example game, so it might be better to do it in C++ using the allegro graphics library. I’ll make that decision once the design document’s finished.

My home life? I’m still spending all my week days away in Switzerland, which really sucks, especially as I’m trying to move into a new house with my girlfriend, due to the leaky roof problem in our current flat. Might be moving this coming weekend, will have to wait and see.

More success with Youtube programming tutorials

May 13, 2008 at 7:34 pm | In Games development | No Comments
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I’m now over 1200 views from 5 days ago, and have 10 subscribers. I’ve alos finished the first set of tutorials showing how to program a simple space invaders clone.

I’ve been getting good feedback from viewers, so I’ve begun a new series of videos showing simple techniques in 2D for games, such as how to do gravity.

See my videos at: http://www.youtube.com/amcadam26

Here’s a Work in Progress video of Fruit Drop:

The video tutorials are a success!!!

May 7, 2008 at 8:24 pm | In Games development | No Comments
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After one week of posting videos, I’ve just uploaded my eighth tutorial video and now have over Six Hundred views already! And 4 subscribers too, including the guys Gyrovorbis, whos videos inspired me to start my own in the first place.
I’m not competing against them, or anyone else, as no one else is making Blitz Basic videos.

the link is:
Here!!!

So go check it out. There’ll be a few clips of other games I’ve written on there too, as well as a video of how Fruit drop is going.

Beginning games programming with Blitz Basic

April 28, 2008 at 10:01 pm | In Games development | No Comments
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I’ve decided that as well as writing abut what games I’m working on, it’d be good to produce a few tutorial videos for absolute beginners to learn from. These should help you to start off in programming if you’re thinking it’s a massive scary thing that just looks too complicated. Hopefully my videos will show you that it’s pretty simple to get going.

So anyway, I’ll be adding videos pretty regularly, so let me know what you think, and subscribe. I will be putting some youtube videos up of games I’ve written in the past as well as games in development now.

Here’s the first part to start you off:

Late night coding…..not good…..

April 24, 2008 at 10:26 pm | In Games development | 1 Comment
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I have to get up in six hours,  and I’m still sat here writing game code!!! Gah!!!

This is one of the problems with bedroom coding. You start coding around eight in the evening, then before you know it, it’s four hours later and you have to sleep.

I’m actually really looking forward to the weekend now, cause I’ve managed the following tasks with my casual game “Fruit Drop” this evening:

Added:  First sound effects, particles, company logo screen, animated title screen, undo function.

Oh, and my girlfriend made a suggestion for the game, so I added it. Basically she said to make the particles produced when you click a fruit to be the same colour as the fruit you click. It looks nice, it’s a nice little touch that adds some polish to the game.

I tried doing some 3D rendering tonight as well, just a wooden crate that the fruits fall into when you click them, but I couldn’t get the textures looking good, so I’ll give that another try some other time, probably this weekend.

I can’t wait for the weekend now, there’s just so many features I want to implement in the game, such as more sound effects, some music, difference game modes, game over screen, high score tables, options screen, maybe full screen mode too.

 

Anyway, night folks. They’ll be an updated screen shot this weekend. I don’t want to release a demo before it’s done so I’ll just release the entire game when it’s finished. Hopefully that will be in about a week.

What’s going on with Fruit Drop

April 23, 2008 at 7:41 pm | In Games development | No Comments
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Since my focus has been off development lately and more focused onmy day job. I thought I’d write a quick update as I’ve actually spent the last hour working on my Fruit Drop game. It’s now got a nice blue gradiented background instead of plain white. I’ve also had to sit in paint for ages trying to get rid of all the nearly white pixels, that look invisible to the eye, but the mask color is pure white, so when you play the game, there’s al these white dots around the fruits. It was so annoying, and I nearly went blind from it.

 

Aside from that. I’ve optimised the code a bit, basically it now loops through all the fruits five times instead of eight times, which bascially means I’l be able to apply my particle engine which I’ve been meaning to do for ages and there shouldn’t be any slowdown. I’m developing this on a shitty 1.4 centrino laptop, so if it runs fine on here then I’m happy.

I might try adding a main menu and high score tonight if I have time.  My last game had a highscore that saved the highest score to a file, this time I want the top ten highscores to be saved, and have the players names on the table too, so it’s a bit more challenging than before.

 

Oh, I fixed some bugs with the game too, like now you can’t click between the fruits, cause that was annoying.

 P.S.  MY invaders game is now up to 63 downloads. I’m actually proud of that. I didn’t advertise much, only mentioned it on the blitzbasic forums and indiegamer forum. With fruitdrop I’m wanting a lot more downloads, I might actually get round to developing a proper site with a games list, as the number of games I’m releasing is getting larger.

Fruit drop progress

April 14, 2008 at 10:12 pm | In Games development | No Comments
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I’ve been working on a new game aimed at the casual gamer. It’s actually based on something on my phone, but I thought it would go well on PC, and with a face lift.

The original game is called bubble breaker by a company called Oopdreams software.  http://www.oopdreams.com/

 What I’m doing though is taking the very simple game idea, expanding on it and adding some real graphics to it, rather than simple coloured circles. They don’t seem to have done much in recent years, so I can’t see them causing problems. And I’m sure there must be a few other clones out there somewhere.

Anyway, this is how my version looks right now:

Very early work in progress shot of Fruitdrop

It looks much better when you’re sat playing it. I’ll post a working version of it in a few days. Just need to get some animation and some kind of user interface put together for it first.

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