Woo, terrain!

December 18, 2007 at 10:23 pm | In Games development | 2 Comments
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After selecting the T.Ed terrain editor to use for my terrains, I’ve been having a play around with it. This was knocked up in under five minutes using a couple of supplied objects. The program’s pretty good, the next big step is to build a level editor, which can load the terrains in, and then add objects, such as fire effects and anything else that I probably can’t do within the terrain editor.

 Here’s my piccy:

Test Terrain

There’s goes me winning the Olympic 100m

December 18, 2007 at 4:55 pm | In Taekwondo | Leave a Comment
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I just got home from seeing the physio therapist, she believes I’ve got a problem with my Ilio-tibial band (Link for more information:www.youcanbefit.com/itbs.html)

Main advice now, is no running (not really a problem since I never do any), and try to only do the bare minimum Taekwondo practice.

Well, since running is not allowed, that means no work out sessions in Taekwondo at all. And as I’m meant to keep training to a minimum that means only one session a week. Of course this means my black belt may need to now be pushed back to October 2008, instead of April. I was sort of ready for that anyway, since my day-job may force me to miss loads of training anyway.

I’ve got a load of exercises to do now, twice a day. Need to see how this goes, the main hope is obviously for it not to vastly affectmy training once it’s gone away.

Finding Inspiration….

December 18, 2007 at 12:21 am | In Games development | Leave a Comment
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Okay, so I know what type of game I’m developing. I’ve written down the key points: basic story line, level structure, main screens to make, weapons, how many players, etc……

 The problem comes when you sit down and think about how it will actually look on screen, and how to keep the player hooked for how ever many levels you’re putting in.

The key really is variety, something has to change while the game plays to keep people interested, from something simple like the speed of the game as in Tetris, or the locations and items like in World of Warcraft.

So I’ve been half playing games and half designing stuff tonight, for research purposes. I don’t want to give away too much about the game I’m working on, but one of the games I was taking notes from was Command and Conquer Generals, that game kicks ass, and has a lot of elements I want to take inspiration from for my game.

If you’re interested in the design work I’ve been working on tonight. I thought I’d try my hand at box modelling in DeleD, you can see the results for yourself, it’s my first attempt at modelling a sentry gun.

Sentry Gun

 

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