Update on level loading for Grenade!
I’ve completed most of the level loading code for Grenade now, so the Android version can use the PC versions level files, the below screenshot shows the current state. Nearly all objects are loaded from the map and are displayed. I might change the scale of the soldiers as they look a bit small compared to the level and still need to load in other level details like objectives and the collision map (to stop soldiers walking over rivers and through buildings)
All the graphics will get improved for the final version before release, the trees need better texturing, the rocket packs are too big, the rivers need to be darker with animated water, the bushes need to be cut down a bit (pruned) and given more variety and the grass texture could do with some variation too. I’ll also improve the look of the buildings, although that’s not in shot right now.
After I finish the map loading, I’ll start working on the interface, there’s going to be a button for grenades, one for rockets, and one for air strikes, then a minimap button and a menu key to pause or abort. The solders will also need healthbars, which I’ll put in a side bar box.
I’ve also decided to reduce the soldiers to two per mission, it will improve performance a little and should make route finding much easier, it’s also easier to manage for the player on smaller phone screens.